Rekindling the Spirit of Mech's in Crash Co.
The mech's in Blast Corps were lots of fun; I hope to rekindle their spirit in Crash Co so here is an early preview of one in action.
View ArticleMech-Wrecking and Other Advancements
The near-final version of my fist-firing, building-wrecking Mech implemented in Crash Co and other miscellaneous updates along the way.
View ArticleLoved Blast Corps? Try the Crash Co. playable preview!
I have a small handful of levels available to try in this first playable preview for Crash Co - my spiritual successor to Blast Corps.
View ArticleChain Counter, Levels, and Terrains
Updates include a chain system counter, new levels, enhanced world map, and improvements to traversable terrains.
View ArticleIntroducing the Crash Co. Playable Demo v0.2
My take on a spiritual successor to Blast Corps has reached v0.2. This playable update features 2 new levels, 2 new vehicles, a slew of visual updates, feature additions and bug fixes!
View ArticleCrash Co. Building (or Demolition) Progress Update
It's been a few months since my last update but that doesn't mean there haven't been a number of improvements to Crash Co!
View ArticleCrash Co. - Now on Steam Greenlight!
After months of bug fixes, additions, refinements, and enhancements to Crash Co, I finally feel that it is ready for Steam Greenlight!
View ArticleDemolition. Destruction. Chaos. Speed. Crash Co. Beta Demo!
Just under a year since I began this project (and ~5 months since my last demo release), I have a new demo of the Crash Co. beta for you to try out! Note (4/14) - Updated with the Linux build!
View ArticleNew vehicles, levels, and Mech's going vertical!
Showcasing two new vehicle additions, refinements to the gameplay of an existing one, and new levels!
View ArticleCrash Co. Video Dev Blog - Volume 1
Kicking off the first of what I hope will be many video development blogs detailing progress on my spiritual successor to Blast Corps: Crash Co.!
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