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Rekindling the Spirit of Mech's in Crash Co.

The mech's in Blast Corps were lots of fun; I hope to rekindle their spirit in Crash Co so here is an early preview of one in action.

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Mech-Wrecking and Other Advancements

The near-final version of my fist-firing, building-wrecking Mech implemented in Crash Co and other miscellaneous updates along the way.

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Loved Blast Corps? Try the Crash Co. playable preview!

I have a small handful of levels available to try in this first playable preview for Crash Co - my spiritual successor to Blast Corps.

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Chain Counter, Levels, and Terrains

Updates include a chain system counter, new levels, enhanced world map, and improvements to traversable terrains.

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Introducing the Crash Co. Playable Demo v0.2

My take on a spiritual successor to Blast Corps has reached v0.2. This playable update features 2 new levels, 2 new vehicles, a slew of visual updates, feature additions and bug fixes!

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Crash Co. Building (or Demolition) Progress Update

It's been a few months since my last update but that doesn't mean there haven't been a number of improvements to Crash Co!

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Crash Co. - Now on Steam Greenlight!

After months of bug fixes, additions, refinements, and enhancements to Crash Co, I finally feel that it is ready for Steam Greenlight!

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Demolition. Destruction. Chaos. Speed. Crash Co. Beta Demo!

Just under a year since I began this project (and ~5 months since my last demo release), I have a new demo of the Crash Co. beta for you to try out! Note (4/14) - Updated with the Linux build!

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New vehicles, levels, and Mech's going vertical!

Showcasing two new vehicle additions, refinements to the gameplay of an existing one, and new levels!

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Crash Co. Video Dev Blog - Volume 1

Kicking off the first of what I hope will be many video development blogs detailing progress on my spiritual successor to Blast Corps: Crash Co.!

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